Rabu, 02 September 2015

lari

https://id.wikipedia.org/wiki/Lari

Lari


Usain Bolt, Atlet yang memegang rekor dunia sebagai pelari sprint tercepat.
Lari adalah salah satu cabang olahraga tertua di dunia. Sebelum menjadi sebuah cabang olahraga, lari sudah dikenal oleh peradaban-peradaban manusia kuno.
Lari sprint atau lari jarak pendek adalah lari yang menempuh jarak antara 50 m sampai dengan jarak 400 m. oleh karena itu kebutuhan utama untuk lari jarak pendek adalah kecepatan. Kecepatan dalam lari jarak pendek adalah hasil kontraksi yang kuat dan cepat dari otot-otot yang diubah menjadi gerakan halus lancer dan efisien dan sangat dibutuhkan bagi pelari untuk mendapatkan kecepatan yang tinggi. Seoarang pelari jarak pendek (sprinter) yang potensial bila dilihat dari komposisi atau susunan serabut otot persentase serabut otot cepat (fast twitch) lebih besar atau tinggi dengan kemampuan sampai 40 kali perdetik dalam vitro disbanding dengan serabut otot lambat (slow twitch) dengan kemampuan sampai 10kali perdetik dalam vitro. Oleh karena itu seorang pelari jarak pendek itu dilahirkan /bakat bukan dibuat. Suatu analisis structural prestasi lari jarak pendek dan kebutuhan latihan dan pembelajaran untuk memperbaiki harus dilihat sebagai suatu kombinasi yang kompleks dari proses-proses biomekanika, biomotor, dan energetic. Lari jarak pendek bila dilihat dari tahap-tahap berlari terdiri dari beberapa tahap yaitu :
  • tahap reaksi dan dorongan (reaction dan drive)
  • tahap percepatan (acceleration)
  • tahap transisi/perubahan (transition)
  • tahap kecepatan maksimum (speed maximum)
  • tahap pemeliharaan kecepatan (maintenance speed)
  • finish Tujuan lari jarak pendek adalah untuk memaksimalkan kecepatan horizontal, yang dihasilkan dari dorongan badan ke depan.
Kecepatan lari ditentukan oleh panjang langkah dan frekuensi langkah (jumlah langkah persatuan waktu). Oleh karena itu, seorang pelari jarak pendek harus dapat meningkatkan satu atau kedua-duanya.

Urutan gerak menyeluruh[sunting | sunting sumber]

Urutan gerak dalam berlari bila dilihat dari tahap-tahapnya adalah tahap topang yang terdiri dari topang depan dan satu tahap dorong, serta tahap melayang yang terdiri dari tahap ayun ke depan dan satu tahap pemulihan atau recovery. Tahap Topang (support phase), pada tahap ini bertuuan untuk memperkecil penghambatan saat sentuh tanah dan memaksimalkan dorongan ke depan. Bila dilihat dari sifat-sifat teknisnya adalah mendarat pada telapak kaki (ballfoot). Tahap melayang (flaying phase), pada tahap ini bertujuan untuk memaksimalkan dorongan ke depan dan untuk mempersiapkan suatu penempatan kaki yang efektif saat sentuh tanah. Bila dilihat dari sifat-sifat teknis pada tahap ini adalah lutut kaki ayun bergerak ke depan dan ke atas (untuk meneruskan dorongan dan menambah panjang langkah)

Tahap pembelajaran[sunting | sunting sumber]

Pembelajaran lari jarak pendek (sprint) terdiri dari beberapa tahapan, yaitu :
  • Tahap Bermain (games)
  • Tahap Teknik Dasar (Basic of Technic)
  • Tahap Bermain
Pada tahap ini bertujuan untuk mengenalkan masalah gerak (movement problem) lari jarak pendek langsung, dan cara lari jarak pendek yang benar ditinjau secara anatomis, memperbaiki sikap berlari jarak pendek serta meningkatkan motivasi siswa terhadap pembelajaran, sehingga pada akhirnya dapat meningkatkan kebugaran jasmani siswa. Tujuan khusus dalam bermain lari jarak pendek adalah meningkatkan reaksi bergerak, kecepatan dan percepatan gerak siswa, serta koordinasi gerak siswa dalam berlari. Dalam bermain aa beberapa bentuk yang dapat diberikan, yaitu bentuk perorangan, kelompok kecil atau kelompok besar.

Teknik dasar[sunting | sunting sumber]

Tahap ini bertujuan untuk mempelajari dasar gerak lari jarak pendek yang sistematis. Adapun tahap-tahapnya sebagai berikut :
a. Latihan Dasar ABC
Tahap ini bertujuan mengembangkan keterampilan dasar lari dan mengembangkan koordinasi gerak lari jarak pendek. Adapun latihannya adalah :
  1. Tumit menendang pantat
  2. Gerak ankling
  3. Lutut diangkat tinggi dan kaki diluruskan
  4. Lutut diangkat tinggi
b. Latihan Dasar Koordinasi ABC Tahap ini bertujuan untuk mengembangkan keteramilan dan koordinasi lari cepat.
c. Lari Cepat Dengan Tahanan Tahap ini bertujuan untuk mengembangkan tahap dorong atau support phase dan kekuatan khusus. Pada tahap ini dapat menggunakan tahanan dari teman atau suatu alat penangan misalnya ban mobil atau beberapa ban motor, lakukan dngan tidak melebihi berat tahanan, serta guru memperhatikan kaki topang betul-betul lurus dan kontak dengan tanah sesingkat mungkin.
d. Lari Mengejar Tahap ini bertujuan untuk mengembangkan kecepatan reaksi dan percepatan lari. Latihan ni dapat menggunakan tomgkat atau tali sepanjang 1,5 m; mulailah dengan berlari pelan-pelan setelah teman pasangan di depan melepaskan tongkat atau tali siswa yang di belakang mengejar sampai batas yang telah ditentukan.
e. Lari Percepatan Tahap ini bertujuan untuk mengembangkan lari percepatan dan keceatan maksimum. Buatlah tanda untuk menandai daerah 6 m, satu teman menunggu di ujung batas yang telah ditentukan, dan pelari yang di belakang berlari optimum dan percepatlah berlari bila pelari yang datang mencapai daerah 6 m dan pelari yang di depan mulai berlari secepat mungkin bila pelari belakang telah menginjak garis 6 m di belakangnya.
f. Start Melayang Lari Sprint 20 m Tahap ini bertujuan untuk mengembangkan kecepatan maksimum. Untuk melakukannya buatlah tanda 20 m dan gunakan awalan antara 20 sampai 30 m tetapi bias disesuaikan dengan keadaan lapangan antara 10 sampai 20 m, selanjutnya siswa berusaha melewati batas yang telah ditentukan dengan kecepatan maksimum.

lompat jauh

http://mastugino.blogspot.com/2013/11/lompat-jauh.html?m=1
Lompat jauh adalah suatu bentuk gerakan melompat dengan mengangkat kedua kaki ke 
depan atas dalam upaya membawa titik berat badan selama mungkin melayang di udara yang dilakukan dengan cepat melalui tolakan satu kaki untuk mencapai jarak sejauh-jauhnya. Lompat jauh dilakukan dengan tujuan untuk mencapai jarak lompatan yang sejauh-jauhnya dengan menggunakan tumpuan pada salah satu kaki. Untuk mencapai jarak lompatan yang sejauh-jauhnya, kamu harus memiliki kekuatan, kecepatan, dan penguasaan teknik lompatan yang baik.

Gaya lompat jauh yang sering dipergunakan dalam perlombaan ada tiga, yaitu gaya jongkok, gaya menggantung, dan gaya berjalan di udara.

a. Teknik lompat jauh
Untuk memperoleh suatu hasil yang optimal dalam lompat jauh, selain pelompat tersebut harus memiliki kekuatan, daya ledak, kecepatan, ketepatan, kelentukan, dan koordinasi gerakan, juga harus memahami dan menguasai teknik gerakan lompat jauh. Adapun teknik lompat jauh yang harus dikuasai ada beberapa tahapan, yaitu awalan, tolakan, sikap badan di udara, dan sikap mendarat.
1. Tahap awalan
Awalan atau ancang-ancang adalah gerakan permulaan dalam bentuk lari untuk mendapatkan kecepatan pada saat akan melakukan tolakan atau lompatan. Awalan untuk mendapatkan kecepatan yang setinggi-tingginya sebelum mencapai balok tolakan. Panjang lintasan awalan untuk melakukan lari tidak kurang dari 45 meter. Untuk mendapatkan hasil lompatan yang maksimal, setiap melakukan lompatan harus selalu bertumpu pada balok tolakan dan menggunakan kaki yang terkuat.Cara melakukan awalan adalah sebagai berikut.
a. Lari awalan tergantung dari masing-masing kemampuan pelari.
b. Kecepatan berlari ditambah sedikit demi sedikit sebelum sampai pada balok
tolakan. Kecepatan lari dipertahankan tetap maksimal sampai balok tolakan.
c. Pinggang turun sedikit pada satu langkah akhir lari.

2. Tahap tolakan atau tumpuan
Tolakan adalah perubahan atau perpindahan gerakan dari gerakan horizontal ke gerakan vertikal yang dilakukan secara cepat. Sebelumnya pelompat sudah mempersiapkan diri untuk melakukan gerakan sekuat-kuatnya pada langkah terakhir sehingga seluruh tubuh terangkat ke atas melayang di udara. Cara melakukan tolakan atau tumpuan tersebut adalah sebagai berikut.
  • Ayunkan paha kaki yang tidak digunakan untuk menumpu secara cepat ke posisi horizontal dan dipertahankan.
  • Luruskan sedikit mata kaki, lutut, dan pinggang pada waktu melakukan tolakan.
  • Tolakan dilakukan dengan arah ke depan atas (sudut tolakan 45 derajat).
3. Tahap melayang di udara
Sikap badan melayang di udara, adalah sikap setelah kaki tolak menolakan kaki pada balok tumpuan, yaitu saat badan melayang di udara bersamaan dengan ayunan kedua lengan ke depan atas. Tinggi dan jauhnya hasil lompatan tergantung dari besarnya kekuatan kaki tolak, dan pelompat dalam meluruskan kaki tumpu selurus-lurusnya dan secepat-cepatnya. Pada tahap melayang di udara, ada tiga teknik yang berbeda yang dapat digunakan, tergantung penguasaan teknik pelompat. Ketiga gaya tersebut, yaitu menggantung, mengambang, dan berjalan di udara.

4. Tahap mendarat
Sikap mendarat pada lompat jauh baik gaya jongkok, menggantung, maupun gaya berjalan di udara sama. Pada waktu akan mendarat kedua kaki lurus ke depan dengan mengangkat paha ke atas, badan dibungkukkan ke depan, dan kedua tangan ke depan. Mendarat dilakukan pada tumit terlebih dahulu dan mengeper, kedua lutut dibengkokkan (ditekuk) dan berat badan ke depan supaya tidak jatuh ke belakang. Kepala ditundukkan dan kedua tangan ke depan. Cara melakukan pendaratan adalah sebagai berikut.
  • Lengan dan badan ditarik ke depan bawah, begitu juga kaki ditarik mendekati badan.
  • Luruskan kaki dan tekuk lagi sedikit sesaat sebelum menyentuh tanah.
  • Pada waktu kedua kaki telah mendarat di bak pasir, duduklah di atas kedua kaki.
b. Peraturan lompat jauh
Ada beberapa peraturan yang harus dipenuhi dalam penyelenggaraan lompat jauh, yaitu:
  • Lintasan awalan lompat jauh lebar minimal 1,22 m dan panjang minimal 45 m.
  • Panjang papan tolakan 1,22 m, lebar 20 cm, dan tebal 5 cm.
  • Pada sisi dekat dengan tempat menolak harus diletakkan papan plastisin untuk mengetahui apabila kaki penolak melakukan kesalahan. Papan tolakan harusberwarna putih dan datar dengan tanah, minimal harus ditanam sejauh 1 meter dari tepi depan bak pasir pendaratan.
  • Lebar tempat pendaratan minimal 2,75 m dan panjangnya minimal 10 m.
  • Permukaan pasir di dalam tempat pendaratan harus datar dengan sisi atas papan tolakan.
  • Apabila peserta lomba lebih dari 8 orang, setiap peserta hanya diperbolehkan melompat 3 kali lompatan. 8 pelompat dengan lompatan terbaik dapat melompat tiga kali lagi untuk menentukan pemenangnya. Apabila peserta hanya 8 orang atau kurang, semua peserta harus melompat 6 kali. Cara menentukan pemenangnya, yaitu dengan mengambil pelompat yang lompatannya paling jauh.

Rabu, 26 Agustus 2015

renang

https://id.wikipedia.org/wiki/Renang_(olahraga)

Renang adalah olahraga yang melombakan kecepatan atlet renang dalam berenangGaya renang yang diperlombakan adalahgaya bebasgaya kupu-kupugaya punggung, dan gaya dada. Perenang yang memenangkan lomba renang adalah perenang yang menyelesaikan jarak lintasan tercepat. Pemenang babak penyisihan maju ke babak semifinal, dan pemenang semifinal maju ke babak final.
Bersama-sama dengan loncat indahrenang indahrenang perairan terbuka, dan polo air, peraturan perlombaan renang ditetapkan oleh badan dunia bernama Federasi Renang Internasional (FINA). Persatuan Renang Seluruh Indonesia (PRSI) adalah induk organisasi cabang olahraga renang di Indonesia.

Sejarah[sunting | sunting sumber]


Renang 100 yard di Olimpiade St. Louis 1904.
Perlombaan berenang dimulai di Eropa sekitar tahun 1800. Sebagian besar perenang berenang dengan memakai gaya dada. Pada 1873, John Arthur Trudgen memperkenalkan gaya trudgen di lomba-lomba renang setelah meniru renang gaya bebas suku Indian. Akibat ketidaksukaan orang Inggris terhadap gerakan renang yang memercikkan air ke sana ke mari, Trudgen mengganti gerakan kaki gaya bebas yang melecut ke atas dan ke bawah menjadi gerakan kaki gunting seperti renang gaya samping.
Renang menjadi salah satu cabang olahraga yang dilombakan sejak Olimpiade Athena 1896. Nomor renang putri dilombakan sejakOlimpiade Stockholm 1912. Pada 1902, Richard Cavill memperkenalkan renang gaya bebasFederasi Renang Internasional dibentuk pada 1908Gaya kupu-kupu pertama kali dikembangkan pada tahun 1930-an. Pada awalnya, gaya kupu-kupu merupakan variasi gaya dada sebelum dianggap sebagai gaya renang tersendiri pada 1952.
Di Hindia Belanda, Perserikatan Berenang Bandung (Bandungse Zwembond) didirikan pada 1917. Pada tahun berikutnya didirikan Perserikatan Berenang Jawa Barat (West Java Zwembond), dan Perserikatan Berenang Jawa Timur (Oost Java Zwembond) didirikan pada 1927. Sejak itu pula perlombaan renang antardaerah mulai sering diadakan. Rekor dalam kejuaraan-kejuaraan tersebut juga dicatatkan sebagai rekor di Belanda.[1]
Pada 1936, perenang Hindia Belanda bernama Pet Stam mencatat rekor 59,9 detik untuk nomor 100 meter gaya bebas di kolam renang Cihampelas Bandung. Pet Stam dikirim sebagai wakil Belanda di Olimpiade Berlin 1936. Persatuan Berenang Seluruh Indonesia didirikan 21 Maret 1951, dan sebagai anggota Federasi Renang Internasional sejak tahun berikutnya. Perenang Indonesia ikut berlomba dalam Olimpiade Helsinki 1952.[1]

Fasilitas dan peralatan[sunting | sunting sumber]

Kolam renang[sunting | sunting sumber]

Panjang kolam renang lintasan panjang adalah 50 m sementara lintasan pendek adalah 25 m. Dalam spesifikasi Federasi Renang Internasional untuk kolam ukuran Olimpiade ditetapkan panjang kolam 50 m dan lebar kolam 25 m. Kedalaman kolam minimum 1,35 meter, dimulai dari 1,0 m pertama lintasan hingga paling sedikit 6,0 m dihitung dari dinding kolam yang dilengkapi balok start. Kedalaman minimum di bagian lainnya adalah 1,0 m.[2]

Lintasan[sunting | sunting sumber]

Lebar lintasan paling sedikit 2,5 m dengan jarak paling sedikit 0,2 m di luar lintasan pertama dan lintasan terakhir.[2] Masing-masing lintasan dipisahkan dengan tali lintasan yang sama panjang dengan panjang lintasan.
Tali lintasan terdiri dari rangkaian pelampung berukuran kecil pada seutas tali yang panjangnya sama dengan panjang lintasan. Pelampung pada tali lintasan dapat berputar-putar bila terkena gelombang air. Tali lintasan dibedakan menurut warna: hijau untuk lintasan 1 dan 8, biru untuk lintasan 2, 3, 6, dan 7, dan kuning untuk lintasan 4 dan 5.
Perenang diletakkan di lintasan berdasarkan catatan waktu dalam babak penyisihan (heat). Di kolam berlintasan ganjil, perenang tercepat diunggulkan di lintasan paling tengah. Di kolam 8 lintasan, perenang tercepat ditempatkan di lintasan 4 (di lintasan 3 untuk kolam 6 lintasan).[3] Perenang-perenang dengan catatan waktu di bawahnya secara berurutan menempati lintasan 5, 3, 6, 2, 7, 1, dan 8.

Pengukur waktu[sunting | sunting sumber]

Dalam perlombaan internasional atau perlombaan yang penting, papan sentuh pengukur waktu otomatis dipasang di kedua sisi dinding kolam. Tebal papan sentuh ini hanya 1 cm.[4]
Perenang mencatatkan waktunya di papan sentuh sewaktu pembalikan dan finis. Papan sentuh pengukur waktu produksi Omega mulai dipakai di Pan-American Games 1967 diWinnipegKanada.[5]

Balok start[sunting | sunting sumber]

Di setiap balok start terdapat pengeras suara untuk menyuarakan tembakan pistol start dan sensor pengukur waktu yang memulai catatan waktu ketika perenang meloncat dari balok start.
Tinggi balok start antara 0,5 m hingga 0,75 dari permukaan air. Ukuran balok start adalah 0,5 x 0,5 m, dan di atasnya dilapisi bahan antilicin. Kemiringan balok start tidak melebihi 10°.[2]

Peraturan perlombaan dalam renang[sunting | sunting sumber]

Pada nomor renang gaya kupu-kupu, gaya dada, dan gaya bebas, perenang melakukan posisi start di atas balok start. Badan dibungkukkan ke arah air dengan lutut sedikit ditekuk...........................
Pada nomor gaya punggung, posisi start dilakukan di dalam air dengan badan menghadap ke dinding kolam. Kedua tangan memegang pegangan besi pada balok start, sementara kaki bertumpu di dinding kolam, dan kedua lutut ditekuk di antara kedua lengan. Posisi start gaya punggung juga dipakai oleh perenang pertama dalam gaya ganti estafet.
Wasit start memanggil para perenang dengan tiupan peluit panjang untuk naik ke atas balok start (bersiap di dalam air untuk gaya punggung dan gaya ganti estafet). Perenang berada dalam posisi start setelah aba-aba Siap (Take your marks dalam bahasa Inggris) diteriakkan oleh wasit start.[6] Start dinyatakan tidak sah bila perenang meloncat dari balok start sebelum ada aba-aba.[7] Hingga tembakan pistol start dimulai, tubuh perenang harus dalam keadaan diam.

Nomor perlombaan[sunting | sunting sumber]

Perlombaan renang terdiri dari nomor-nomor perlombaan menurut jarak tempuh, jenis kelamin, dan empat gaya renang (gaya bebasgaya kupu-kupugaya punggung, dangaya dada). Nomor-nomor renang putra dan putri yang diperlombakan dalam Olimpiade:
Federasi Renang Internasional mengakui rekor dunia putra/putri untuk nomor-nomor renang:
  • Gaya bebas: 50 m, 100 m, 200 m, 400 m, 800 m, 1500 m
  • Gaya punggung: 50 m, 100 m, 200 m
  • Gaya dada: 50 m, 100 m, 200 m
  • Gaya kupu-kupu: 50 m, 100 m, 200 m
  • Gaya ganti perorangan: 100 m (hanya lintasan pendek), 200 m, 400 m
  • Gaya ganti estafet: 4×100 m
  • Gaya bebas estafet: 4×100 m, 4×200 m.[9]
Pada nomor gaya ganti perorangan, seorang perenang memakai keempat gaya secara bergantian untuk satu putaran, dengan urutan: gaya kupu-kupu, gaya punggung, gaya dada, dan gaya bebas. Pada nomor renang gaya ganti perorangan 100 m, perlombaan diadakan di kolam renang lintasan pendek 25 m.
Pada nomor 4 x 100 m gaya ganti estafet, satu regu diwakili empat orang perenang yang masing-masing berenang 100 m. Perenang pertama memulai dengan renang gaya punggung, dilanjutkan perenang gaya dada, perenang gaya kupu-kupu, dan diakhiri oleh perenang gaya bebas.

Pakaian[sunting | sunting sumber]

Federasi Renang Internasional memiliki daftar merek dan tipe pakaian renang yang disetujui dalam perlombaan renang.[10] Perenang dibolehkan memakai topi renang dankacamata renang. Perenang berkacamata dapat memilih untuk mengenakan kacamata renang minus, atau mengenakan lensa kontak bersama kacamata renang normal.
Perenang tidak dibolehkan memakai alat atau pakaian renang yang dapat memengaruhi kecepatan, daya apung, atau ketahanan selama berlomba, misalnya sarung tanganberselaput, kaki kataksirip, dan sebagainya.[6]

badminton

https://en.wikipedia.org/wiki/Badminton

Badminton is a racquet sport played by either two opposing players (singles) or two opposing pairs (doubles), that take positions on opposite halves of a rectangular court divided by a net. Players score points by striking a shuttlecock with their racquet so that it passes over the net and lands in their opponents' half of the court. Each side may only strike the shuttlecock once before it passes over the net. A rally ends once the shuttlecock has struck the floor, or if a fault has been called by either the umpire or service judge or, in their absence, the offending player, at any time during the rally.[1]
The shuttlecock is a feathered or (mainly in non-competitive matches) plastic projectile whose unique aerodynamic properties cause it to fly differently from the balls used in most racquet sports; in particular, the feathers create much higher drag, causing the shuttlecock to decelerate more rapidly than a ball. Shuttlecocks have a much higher top speed, when compared to other racquet sports. Because shuttlecock flight is affected by wind, competitive badminton is played indoors. Badminton is also played outdoors as a casual recreational activity, often as a garden or beach game.
Since 1992, badminton has been an Olympic sport with five competition/events: men's and women's singles, men's and women's doubles, and mixed doubles, in which each pair consists of a man and a woman. At high levels of play, especially in singles, the sport demands excellent fitness: players require aerobic stamina, agility, explosive strength, speed and precision. It is also a technical sport, requiring good motor coordination and the development of sophisticated racquet movements.[2]

History and development[edit]



Battledore and Shuttlecock1854, from theJohn Leech Archive[3]
The beginnings of badminton can be traced to the mid-1800s in British India, where it was created by British military officers stationed there.[4] Early photographs show Englishmen adding a net to the traditional English game of battledore and shuttlecock. The sport is related to ball badminton, which originated in Tamil Nadu, and is similar toHanetsuki which originated in Japan. Being particularly popular in the British garrison town Poona (now Pune), the game also came to be known as Poona.[4][5] Initially, balls of wool referred as ball badminton were preferred by the upper classes in windy or wet conditions, but ultimately the shuttlecock stuck. This game was taken by retired officers back to England where it developed and rules were set out.
Although it appears clear that Badminton HouseGloucestershire, owned by the Duke of Beaufort, has given its name to the sports, it is unclear when and why the name was adopted. As early as 1860, Isaac Spratt, a London toy dealer, published a booklet,Badminton Battledore – a new game, but unfortunately no copy has survived.[6] An 1863 article in The Cornhill Magazinedescribes badminton as "battledore and shuttlecock played with sides, across a string suspended some five feet from the ground".[7] This early use has cast doubt on the origin through expatriates in India, though it is known that it was popular there in the 1870s and that the first rules were drawn up in Poonah in 1873.[6][7] Another source cites that it was in 1877 at Karachi in (British) India, where the first attempt was made to form a set of rules.[8]
As early as 1875, veterans returning from India started a club in Folkestone. Until 1887, the sport was played in England under the rules that prevailed in British India. The Bath Badminton Club standardized the rules and made the game applicable to English ideas. J.H.E. Hart drew up revised basic regulations in 1887 and, with Bagnel Wild, again in 1890.[6] In 1893, the Badminton Association of England published the first set of rules according to these regulations, similar to today's rules, and officially launched badminton in a house called "Dunbar" at 6 Waverley Grove, Portsmouth, England on 13 September of that year.[9] They also started the All England Open Badminton Championships, the first badminton competition in the world, in 1899.
The International Badminton Federation (IBF) (now known as Badminton World Federation) was established in 1934 with Canada, Denmark, England, France, the Netherlands, Ireland, New Zealand, Scotland, and Wales as its founding members. India joined as an affiliate in 1936. The BWF now governs international badminton and develops the sport globally.
While initiated in England, competitive men's badminton in Europe has traditionally been dominated by Denmark. Asian nations, however, have been the most dominant ones worldwide. China, Indonesia, South Korea, and Malaysia, Denmark and India are among the nations that have consistently produced world-class players in the past few decades, with China being the greatest force in both men's and women's competition in recent years.

Rules[edit]

The following information is a simplified summary of badminton rules based on the BWF Statutes publication, Laws of Badminton.[10]

Playing court dimensions[edit]


Badminton court, isometric view
The court is rectangular and divided into halves by a net. Courts are usually marked for both singles and doubles play, although badminton rules permit a court to be marked for singles only.[10] The doubles court is wider than the singles court, but both are of same length. The exception, which often causes confusion to newer players, is that the doubles court has a shorter serve-length dimension.
The full width of the court is 6.1 metres (20 ft), and in singles this width is reduced to 5.18 metres (17 ft). The full length of the court is 13.4 metres (44 ft). The service courts are marked by a centre line dividing the width of the court, by a short service line at a distance of 1.98 metres (6 ft 6 inch) from the net, and by the outer side and back boundaries. In doubles, the service court is also marked by a long service line, which is 0.76 metres (2 ft 6 inch) from the back boundary.
The net is 1.55 metres (5 ft 1 inch) high at the edges and 1.524 metres (5 ft) high in the centre. The net posts are placed over the doubles sidelines, even when singles is played.
The minimum height for the ceiling above the court is not mentioned in the Laws of Badminton. Nonetheless, a badminton court will not be suitable if the ceiling is likely to be hit on a high serve.

Equipment rules[edit]

Badminton rules restrict the design and size of racquets and shuttlecocks. Badminton rules also provide for testing a shuttlecock for the correct speed:
3.1 
To test a shuttlecock, hit a full underhand stroke which makes contact with the shuttlecock over the back boundary line. The shuttlecock shall be hit at an upward angle and in a direction parallel to the side lines.
3.2 
A shuttlecock of the correct speed will land not less than 530 mm and not more than 990 mm short of the other back boundary line.

Scoring system and service[edit]


The legal bounds of a badminton court during various stages of a rally for singles and doubles games.

Serving[edit]

When the server serves, the shuttlecock must pass over the short service line on the opponents' court or it will count as a fault.
At the start of the rally, the server and receiver stand in diagonally opposite service courts (see court dimensions). The server hits the shuttlecock so that it would land in the receiver's service court. This is similar to tennis, except that a badminton serve must be hit below waist height and with the racquet shaft pointing downwards, the shuttlecock is not allowed to bounce and in badminton, the players stand inside their service courts unlike tennis.
When the serving side loses a rally, the serve immediately passes to their opponent(s) (this differs from the old system where sometimes the serve passes to the doubles partner for what is known as a "second serve").
In singles, the server stands in their right service court when their score is even, and in her/his left service court when her/his score is odd.
In doubles (not Trinidad doubles), if the serving side wins a rally, the same player continues to serve, but he/she changes service courts so that she/he serves to a different opponent each time. If the opponents win the rally and their new score is even, the player in the right service court serves; if odd, the player in the left service court serves. The players' service courts are determined by their positions at the start of the previous rally, not by where they were standing at the end of the rally. A consequence of this system is that, each time a side regains the service, the server will be the player who did not serve last time.

Scoring[edit]

Each game is played to 21 points, with players scoring a point whenever they win a rally regardless of whether they served[10] (this differs from the old system where players could only win a point on their serve and each game was played to 15 points). A match is the best of three games.
If the score reaches 20-all, then the game continues until one side gains a two-point lead (such as 24–22), up to a maximum of 30 points (30–29 is a winning score).
At the start of a match, the shuttlecock is cast and the side towards which the shuttlecock is pointing serves first. Alternatively, a coin may be tossed, with the winners choosing whether to serve or receive first, or choosing which end of the court to occupy, and their opponents making the leftover the remaining choice.
In subsequent games, the winners of the previous game serve first. Matches are best out of three: a player or pair must win two games (of 21 points each) to win the match. For the first rally of any doubles game, the serving pair may decide who serves and the receiving pair may decide who receives. The players change ends at the start of the second game; if the match reaches a third game, they change ends both at the start of the game and when the leading player's or pair's score reaches 11 points.
The server and receiver must remain within their service courts, without touching the boundary lines, until the server strikes the shuttlecock. The other two players may stand wherever they wish, so long as they do not block the vision of the server or receiver.

Lets[edit]

If a let is called, the rally is stopped and replayed with no change to the score. Lets may occur because of some unexpected disturbance such as a shuttlecock landing on court (having been hit there by players playing in adjacent court) or in small halls the shuttle may touch an overhead rail which can be classed as a let.
If the receiver is not ready when the service is delivered, a let shall be called; yet, if the receiver attempts to return the shuttlecock, he shall be judged to have been ready.

Equipment[edit]


Badminton racquets

Rackets[edit]

Badminton rackets are lightweight, with top quality racquets weighing between 70 and 95 grams (2.4 to 3.3 ounces) not including grip or strings.[11][12] They are composed of many different materials ranging from carbon fibre composite (graphite reinforced plastic) to solid steel, which may be augmented by a variety of materials. Carbon fibre has an excellent strength to weight ratio, is stiff, and gives excellent kinetic energy transfer. Before the adoption of carbon fibre composite, racquets were made of light metals such as aluminium. Earlier still, racquets were made of wood. Cheap racquets are still often made of metals such as steel, but wooden racquets are no longer manufactured for the ordinary market, because of their excessive mass and cost. Nowadays, nanomaterials such as fullerene and carbon nanotubes are added to rackets giving them greater durability.[citation needed]
There is a wide variety of racquet designs, although the laws limit the racquet size and shape. Different racquets have playing characteristics that appeal to different players. The traditional oval head shape is still available, but an isometric head shape is increasingly common in new racquets.

Strings[edit]

Badminton strings are thin, high performing strings with thicknesses ranging from about 0.62 to 0.73 mm. Thicker strings are more durable, but many players prefer the feel of thinner strings. String tension is normally in the range of 80 to 160 N (18 to 36 lbf). Recreational players generally string at lower tensions than professionals, typically between 80 and 110 N (18 and 25 lbf). Professionals string between about 110 and 160 N (25 and 36 lbf). Some string manufacturers measure the thickness of their strings under tension so they are actually thicker than specified when slack. Ashaway Micropower is actually 0.7mm but Yonex BG-66 is about 0.72mm.
It is often argued that high string tensions improve control, whereas low string tensions increase power.[13] The arguments for this generally rely on crude mechanical reasoning, such as claiming that a lower tension string bed is more bouncy and therefore provides more power. This is in fact incorrect, for a higher string tension can cause the shuttle to slide off the racquet and hence make it harder to hit a shot accurately. An alternative view suggests that the optimum tension for power depends on the player:[11] the faster and more accurately a player can swing their racquet, the higher the tension for maximum power. Neither view has been subjected to a rigorous mechanical analysis, nor is there clear evidence in favour of one or the other. The most effective way for a player to find a good string tension is to experiment.

Grip[edit]

The choice of grip allows a player to increase the thickness of their racquet handle and choose a comfortable surface to hold. A player may build up the handle with one or several grips before applying the final layer.
Players may choose between a variety of grip materials. The most common choices are PU synthetic grips or towelling grips. Grip choice is a matter of personal preference. Players often find that sweat becomes a problem; in this case, a drying agent may be applied to the grip or hands, sweatbands may be used, the player may choose another grip material or change his/her grip more frequently.
There are two main types of grip: replacement grips and overgrips. Replacement grips are thicker, and are often used to increase the size of the handle. Overgrips are thinner (less than 1 mm), and are often used as the final layer. Many players, however, prefer to use replacement grips as the final layer. Towelling grips are always replacement grips. Replacement grips have an adhesive backing, whereas overgrips have only a small patch of adhesive at the start of the tape and must be applied under tension; overgrips are more convenient for players who change grips frequently, because they may be removed more rapidly without damaging the underlying material.

Shuttlecockswith feathers

A shuttlecock with a plastic skirt

Shuttlecock[edit]

Main article: Shuttlecock
A shuttlecock (often abbreviated to shuttle; also called a birdie) is a high-drag projectile, with an open conical shape: the cone is formed from sixteen overlapping feathers embedded into a rounded cork base. The cork is covered with thin leather or synthetic material.
Synthetic shuttles are often used by recreational players to reduce their costs as feathered shuttles break easily. These nylon shuttles may be constructed with either natural cork or synthetic foam base, and a plastic skirt.

Shoes[edit]

Badminton shoes are lightweight with soles of rubber or similar high-grip, non-marking materials.
Compared to running shoes, badminton shoes have little lateral support. High levels of lateral support are useful for activities where lateral motion is undesirable and unexpected. Badminton, however, requires powerful lateral movements. A highly built-up lateral support will not be able to protect the foot in badminton; instead, it will encourage catastrophic collapse at the point where the shoe's support fails, and the player's ankles are not ready for the sudden loading, which can cause sprains. For this reason, players should choose badminton shoes rather than general trainers or running shoes, because proper badminton shoes will have a very thin sole, lower a person's centre of gravity, and therefore result in fewer injuries. Players should also ensure that they learn safe and proper footwork, with the knee and foot in alignment on all lunges. This is more than just a safety concern: proper footwork is also critical in order to move effectively around the court.

Strokes[edit]


A player flies high at the Golden Gate Badminton Club (GGBC) in Menlo Park, 2006

Forehand and backhand[edit]

Badminton offers a wide variety of basic strokes, and players require a high level of skill to perform all of them effectively. All strokes can be played either forehand or backhand. A player's forehand side is the same side as their playing hand: for a right-handed player, the forehand side is their right side and the backhand side is their left side. Forehand strokes are hit with the front of the hand leading (like hitting with the palm), whereas backhand strokes are hit with the back of the hand leading (like hitting with the knuckles). Players frequently play certain strokes on the forehand side with a backhand hitting action, and vice versa.
In the forecourt and midcourt, most strokes can be played equally effectively on either the forehand or backhand side; but in the rear court, players will attempt to play as many strokes as possible on their forehands, often preferring to play a round-the-head forehand overhead (a forehand "on the backhand side") rather than attempt a backhand overhead. Playing a backhand overhead has two main disadvantages. First, the player must turn their back to their opponents, restricting their view of them and the court. Second, backhand overheads cannot be hit with as much power as forehands: the hitting action is limited by the shoulder joint, which permits a much greater range of movement for a forehand overhead than for a backhand. The backhand clear is considered by most players and coaches to be the most difficult basic stroke in the game, since precise technique is needed in order to muster enough power for the shuttlecock to travel the full length of the court. For the same reason, backhand smashes tend to be weak.

Position of the shuttlecock and receiving player[edit]


A player does a forehand service, 2009, Philadelphia.
The choice of stroke depends on how near the shuttlecock is to the net, whether it is above net height, and where an opponent is currently positioned: players have much better attacking options if they can reach the shuttlecock well above net height, especially if it is also close to the net. In the forecourt, a high shuttlecock will be met with a net kill, hitting it steeply downwards and attempting to win the rally immediately. This is why it is best to drop the shuttlecock just over the net in this situation. In the midcourt, a high shuttlecock will usually be met with a powerful smash, also hitting downwards and hoping for an outright winner or a weak reply. Athletic jump smashes, where players jump upwards for a steeper smash angle, are a common and spectacular element of elite men's doubles play.In the rearcourt, players strive to hit the shuttlecock while it is still above them, rather than allowing it to drop lower. This overhead hitting allows them to play smashes, clears (hitting the shuttlecock high and to the back of the opponents' court), and dropshots (hitting the shuttlecock so that it falls softly downwards into the opponents' forecourt). If the shuttlecock has dropped lower, then a smash is impossible and a full-length, high clear is difficult.

A player prepares for a vertical jump smash

Vertical position of the shuttlecock[edit]

When the shuttlecock is well below net height, players have no choice but to hit upwards. Lifts, where the shuttlecock is hit upwards to the back of the opponents' court, can be played from all parts of the court. If a player does not lift, his only remaining option is to push the shuttlecock softly back to the net: in the forecourt this is called a netshot; in the midcourt or rearcourt, it is often called a push or block.
When the shuttlecock is near to net height, players can hit drives, which travel flat and rapidly over the net into the opponents' rear midcourt and rearcourt. Pushes may also be hit flatter, placing the shuttlecock into the front midcourt. Drives and pushes may be played from the midcourt or forecourt, and are most often used in doubles: they are an attempt to regain the attack, rather than choosing to lift the shuttlecock and defend against smashes. After a successful drive or push, the opponents will often be forced to lift the shuttlecock.

Other factors[edit]

When defending against a smash, players have three basic options: lift, block, or drive. In singles, a block to the net is the most common reply. In doubles, a lift is the safest option but it usually allows the opponents to continue smashing; blocks and drives are counter-attacking strokes, but may be intercepted by the smasher's partner. Many players use a backhand hitting action for returning smashes on both the forehand and backhand sides, because backhands are more effective than forehands at covering smashes directed to the body. Hard shots directed towards the body are difficult to defend.
The service is restricted by the Laws and presents its own array of stroke choices. Unlike in tennis, the server's racket must be pointing in a downward direction to deliver the serve so normally the shuttle must be hit upwards to pass over the net. The server can choose a low serve into the forecourt (like a push), or a lift to the back of the service court, or a flat drive serve. Lifted serves may be either high serves, where the shuttlecock is lifted so high that it falls almost vertically at the back of the court, or flick serves, where the shuttlecock is lifted to a lesser height but falls sooner.

Deception[edit]

Once players have mastered these basic strokes, they can hit the shuttlecock from and to any part of the court, powerfully and softly as required. Beyond the basics, however, badminton offers rich potential for advanced stroke skills that provide a competitive advantage. Because badminton players have to cover a short distance as quickly as possible, the purpose of many advanced strokes is to deceive the opponent, so that either he is tricked into believing that a different stroke is being played, or he is forced to delay his movement until he actually sees the shuttle's direction. "Deception" in badminton is often used in both of these senses. When a player is genuinely deceived, he will often lose the point immediately because he cannot change his direction quickly enough to reach the shuttlecock. Experienced players will be aware of the trick and cautious not to move too early, but the attempted deception is still useful because it forces the opponent to delay his movement slightly. Against weaker players whose intended strokes are obvious, an experienced player may move before the shuttlecock has been hit, anticipating the stroke to gain an advantage.
Slicing and using a shortened hitting action are the two main technical devices that facilitate deception. Slicing involves hitting the shuttlecock with an angled racquet face, causing it to travel in a different direction than suggested by the body or arm movement. Slicing also causes the shuttlecock to travel more slowly than the arm movement suggests. For example, a good crosscourt sliced dropshot will use a hitting action that suggests a straight clear or smash, deceiving the opponent about both the power and direction of the shuttlecock. A more sophisticated slicing action involves brushing the strings around the shuttlecock during the hit, in order to make the shuttlecock spin. This can be used to improve the shuttle's trajectory, by making it dip more rapidly as it passes the net; for example, a sliced low serve can travel slightly faster than a normal low serve, yet land on the same spot. Spinning the shuttlecock is also used to create spinning netshots (also called tumbling netshots), in which the shuttlecock turns over itself several times (tumbles) before stabilizing; sometimes the shuttlecock remains inverted instead of tumbling. The main advantage of a spinning netshot is that the opponent will be unwilling to address the shuttlecock until it has stopped tumbling, since hitting the feathers will result in an unpredictable stroke. Spinning netshots are especially important for high level singles players.
The lightness of modern racquets allows players to use a very short hitting action for many strokes, thereby maintaining the option to hit a powerful or a soft stroke until the last possible moment. For example, a singles player may hold his racquet ready for a netshot, but then flick the shuttlecock to the back instead with a shallow lift when she or he notices the opponent has moved before the actual shot was played. A shallow lift takes less time to reach the ground and as mentioned above a rally is over when the shuttlecock touches the ground. This makes the opponent's task of covering the whole court much more difficult than if the lift was hit higher and with a bigger, obvious swing. A short hitting action is not only useful for deception: it also allows the player to hit powerful strokes when he has no time for a big arm swing. A big arm swing is also usually not advised in badminton because bigger swings make it more difficult to recover for the next shot in fast exchanges. The use of grip tightening is crucial to these techniques, and is often described as finger power. Elite players develop finger power to the extent that they can hit some power strokes, such as net kills, with less than a 10 cm (4 in) racquet swing.
It is also possible to reverse this style of deception, by suggesting a powerful stroke before slowing down the hitting action to play a soft stroke. In general, this latter style of deception is more common in the rearcourt (for example, dropshots disguised as smashes), whereas the former style is more common in the forecourt and midcourt (for example, lifts disguised as netshots).
Deception is not limited to slicing and short hitting actions. Players may also use double motion, where they make an initial racquet movement in one direction before withdrawing the racquet to hit in another direction. Players will often do this to send opponents in the wrong direction. The racquet movement is typically used to suggest a straight angle but then play the stroke cross court, or vice versa. Triple motion is also possible, but this is very rare in actual play. An alternative to double motion is to use a racquet head fake, where the initial motion is continued but the racquet is turned during the hit. This produces a smaller change in direction, but does not require as much time.

Strategy[edit]

To win in badminton, players need to employ a wide variety of strokes in the right situations. These range from powerful jumping smashes to delicate tumbling net returns. Often rallies finish with a smash, but setting up the smash requires subtler strokes. For example, a netshot can force the opponent to lift the shuttlecock, which gives an opportunity to smash. If the netshot is tight and tumbling, then the opponent's lift will not reach the back of the court, which makes the subsequent smash much harder to return.
Deception is also important. Expert players prepare for many different strokes that look identical, and use slicing to deceive their opponents about the speed or direction of the stroke. If an opponent tries to anticipate the stroke, he may move in the wrong direction and may be unable to change his body momentum in time to reach the shuttlecock.

Doubles[edit]

Both pairs will try to gain and maintain the attack, smashing downwards when possible. Whenever possible, a pair will adopt an ideal attacking formation with one player hitting down from the rearcourt, and his partner in the midcourt intercepting all smash returns except the lift. If the rearcourt attacker plays a dropshot, his partner will move into the forecourt to threaten the net reply. If a pair cannot hit downwards, they will use flat strokes in an attempt to gain the attack. If a pair is forced to lift or clear the shuttlecock, then they must defend: they will adopt a side-by-side position in the rear midcourt, to cover the full width of their court against the opponents' smashes. In doubles, players generally smash to the middle ground between two players in order to take advantage of confusion and clashes.
At high levels of play, the backhand serve has become popular to the extent that forehand serves have become fairly rare at a high level of play. The straight low serve is used most frequently, in an attempt to prevent the opponents gaining the attack immediately. Flick serves are used to prevent the opponent from anticipating the low serve and attacking it decisively.
At high levels of play, doubles rallies are extremely fast. Men's doubles is the most aggressive form of badminton, with a high proportion of powerful jump smashes and very quick reflex exchanges. Because of this, spectator interest is sometimes greater for men's doubles than for singles.

Singles[edit]

The singles court is narrower than the doubles court, but the same length. Since one person needs to cover the entire court, singles tactics are based on forcing the opponent to move as much as possible; this means that singles strokes are normally directed to the corners of the court. Players exploit the length of the court by combining lifts and clears with drop shots and net shots. Smashing tends to be less prominent in singles than in doubles because the smasher has no partner to follow up his effort and is thus vulnerable to a skillfully placed return. Moreover, frequent smashing can be exhausting in singles where the conservation of a player's energy is at a premium. However, players with strong smashes will sometimes use the shot to create openings, and players commonly smash weak returns to try to end rallies.
In singles, players will often start the rally with a forehand high serve or with a flick serve. Low serves are also used frequently, either forehand or backhand. Drive serves are rare.
At high levels of play, singles demands extraordinary fitness. Singles is a game of patient positional manoeuvring, unlike the all-out aggression of doubles.

Mixed doubles[edit]


A mixed doubles game – Scottish Schools under 12s tournament, Tranent, May 2002
In mixed doubles, both pairs typically try to maintain an attacking formation with the woman at the front and the man at the back. This is because the male players are usually substantially stronger, and can therefore produce smashes that are more powerful. As a result, mixed doubles require greater tactical awareness and subtler positional play. Clever opponents will try to reverse the ideal position, by forcing the woman towards the back or the man towards the front. In order to protect against this danger, mixed players must be careful and systematic in their shot selection.[14]
At high levels of play, the formations will generally be more flexible: the top women players are capable of playing powerfully from the back-court, and will happily do so if required. When the opportunity arises, however, the pair will switch back to the standard mixed attacking position, with the woman in front and men in the back.

Governing bodies[edit]

The Badminton World Federation (BWF) is the internationally recognized governing body of the sport responsible for conduction of tournaments and approaching fair play. Five regional confederations are associated with the BWF:

Competitions[edit]


A men's doubles match. The blue lines are those for the badminton court. The other coloured lines denote uses for other sports – such complexity being common in multi-use sports halls.
The BWF organizes several international competitions, including the Thomas Cup, the premier men's international team event first held in 1948–1949, and the Uber Cup, the women's equivalent first held in 1956–1957. The competitions now take place once every two years. More than 50 national teams compete in qualifying tournaments within continental confederations for a place in the finals. The final tournament involves 12 teams, following an increase from eight teams in 2004.
The Sudirman Cup, a gender-mixed international team event held once every two years, began in 1989. Teams are divided into seven levels based on the performance of each country. To win the tournament, a country must perform well across all five disciplines (men's doubles and singles, women's doubles and singles, and mixed doubles). Likeassociation football (soccer), it features a promotion and relegation system in every level.
Badminton was a demonstration event in the 1972 and 1988 Summer Olympics. It became an official Summer Olympicsport at the Barcelona Olympics in 1992 and its gold medals now generally rate as the sport's most coveted prizes for individual players.
In the BWF World Championships, first held in 1977, currently only the highest ranked 64 players in the world, and a maximum of four from each country, can participate in any category. In both the Olympic and BWF World competitions restrictions on the number of participants from any one country have caused some controversy because they sometimes result in excluding elite world level players from the strongest badminton nations. The Thomas, Uber, and Sudirman Cups, the Olympics, and the BWF World (and World Junior Championships), are all categorized as level one tournaments.
At the start of 2007, the BWF introduced a new tournament structure for the highest level tournaments aside from those in level one: the BWF Super Series. This level two tournament series, a tour for the world's elite players, stages twelve open tournaments around the world with 32 players (half the previous limit). The players collect points that determine whether they can play in Super Series Final held at the year end. Among the tournaments in this series is the venerable All-England Championships, first held in 1900, which was once considered the unofficial world championships of the sport.[15]
Level three tournaments consist of Grand Prix Gold and Grand Prix event. Top players can collect the world ranking points and enable them to play in the BWF Super Series open tournaments. These include the regional competitions in Asia (Badminton Asia Championships) and Europe (European Badminton Championships), which produce the world's best players as well as the Pan America Badminton Championships.
The level four tournaments, known as International Challenge, International Series and Future Series, encourage participation by junior players.[16]

Comparisons with other racquet sports[edit]

Badminton is frequently compared to tennis. The following is a list of manifest differences:
  • Scoring: In badminton, a match is played best 2 of 3 games, with each game played up to 21 points. In tennis a match is played best of 3 or 5 sets, each set consisting of 6 games and each game ends when one player wins 4 points or wins two consecutive points at deuce points. If both team are tied at "game point", they must play until one team achieves a two-point advantage. However, a badminton game can only go up to is 30 points. In tennis, if the score is tied 6-6 in a set, a tiebreaker will be played, which ends once a player reaches 7 points or when one player has a two-point advantage.
  • In tennis, the ball may bounce once before the point ends; in badminton, the rally ends once the shuttlecock touches the floor.
  • In tennis, the serve is dominant to the extent that the server is expected to win most of his service games (at advanced level & onwards); a break of service, where the server loses the game, is of major importance in a match. In badminton a server has far less an advantage, and is unlikely to score an 'ace' (unreturnable serve).
  • In tennis, the server has two chances to hit a serve into the service box; in badminton, the server is allowed only one attempt.
  • The tennis court is larger than the badminton court.
  • Tennis racquets are about four times as heavy as badminton racquets, 10–12 ounces (approximately 284–340 grams) versus 2–3 ounces (70–105 grams).[17][18] Tennis balls are more than eleven times heavier than shuttlecocks, 57 grams versus 5 grams.[19][20]
  • The fastest recorded tennis stroke is Samuel Groth's 163.4 mph (263 km/h) serve,[21] whereas the fastest badminton stroke during gameplay was Fu Haifeng's 206 mph (332 km/h) recorded smash.[22]

Comparisons of speed and athletic requirements[edit]

Statistics such as the smash speed, above, prompt badminton enthusiasts to make other comparisons that are more contentious. For example, it is often claimed that badminton is the fastest racquet sport.[citation needed] Although badminton holds the record for the fastest initial speed of a racket sports projectile, the shuttlecock decelerates substantially faster than other projectiles such as tennis balls. In turn, this qualification must be qualified by consideration of the distance over which the shuttlecock travels: a smashed shuttlecock travels a shorter distance than a tennis ball during a serve.
While fans of badminton and tennis often claim that their sport is the more physically demanding, such comparisons are difficult to make objectively because of the differing demands of the games. No formal study currently exists evaluating the physical condition of the players or demands during game play.

Comparisons of technique[edit]

Badminton and tennis techniques differ substantially. The lightness of the shuttlecock and of badminton rackets allow badminton players to make use of the wrist and fingers much more than tennis players; in tennis the wrist is normally held stable, and playing with a mobile wrist may lead to injury. For the same reasons, badminton players can generate power from a short racket swing: for some strokes such as net kills, an elite player's swing may be less than 5 cm (2 in). For strokes that require more power, a longer swing will typically be used, but the badminton racket swing will rarely be as long as a typical tennis swing.
Badminton biomechanics have not been the subject of extensive scientific study, but some studies confirm the minor role of the wrist in power generation, and indicate that the major contributions to power come from internal and external rotations of the upper and lower arm.[23] Modern coaching resources such as the Badminton England Technique DVD reflect these ideas by emphasising forearm rotation rather than wrist movements.[24]

Distinctive characteristics of the shuttlecock[edit]

The shuttlecock differs greatly from the balls used in most other racquet sports.

Aerodynamic drag and stability[edit]

The feathers impart substantial drag, causing the shuttlecock to decelerate greatly over distance. The shuttlecock is also extremely aerodynamically stable: regardless of initial orientation, it will turn to fly cork-first, and remain in the cork-first orientation.
One consequence of the shuttlecock's drag is that it requires considerable power to hit it the full length of the court, which is not the case for most racquet sports. The drag also influences the flight path of a lifted (lobbed) shuttlecock: the parabola of its flight is heavily skewed so that it falls at a steeper angle than it rises. With very high serves, the shuttlecock may even fall vertically.

Spin[edit]

Balls may be spun to alter their bounce (for example, topspin and backspin in tennis) or trajectory, and players may slice the ball (strike it with an angled racket face) to produce such spin; but, since the shuttlecock is not allowed to bounce, this does not apply to badminton.
Slicing the shuttlecock so that it spins, however, does have applications, and some are particular to badminton. (See Basic strokes for an explanation of technical terms.)
  • Slicing the shuttlecock from the side may cause it to travel in a different direction from the direction suggested by the player's racket or body movement. This is used to deceive opponents.
  • Slicing the shuttlecock from the side may cause it to follow a slightly curved path (as seen from above), and the deceleration imparted by the spin causes sliced strokes to slow down more suddenly towards the end of their flight path. This can be used to create dropshots and smashes that dip more steeply after they pass the net.
  • When playing a netshot, slicing underneath the shuttlecock may cause it to turn over itself (tumble) several times as it passes the net. This is called a spinning netshot ortumbling netshot. The opponent will be unwilling to address the shuttlecock until it has corrected its orientation.
Due to the way that its feathers overlap, a shuttlecock also has a slight natural spin about its axis of rotational symmetry. The spin is in a counter-clockwise direction as seen from above when dropping a shuttlecock. This natural spin affects certain strokes: a tumbling netshot is more effective if the slicing action is from right to left, rather than from left to right.[25]


 
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